Senin, 09 Maret 2015

RC mod features


Source : http://attack-on-titan-tributegame.wikia.com/wiki/RC_Mod

RC mod features :



- Significant optimizations to titans and game performance

- Titan explode mode

- Human vs Human bomb mode

- Nape health mode

- Nape armor mode

- custom # of titans per round

- custom spawn rates

- infection mode

- Point limit mode - first to x points wins

- Team mode

- Custom titan sizes

- Human,Titan,Horse,City,Forest, Shifter, and skybox custom skins

- visible to anyone running RC mod.

- Player titan moves

- Custom maps and map editor

- antieren

- antirock throwing

- antipvp

- AHSS/Blade custom pvp control

- toggles for wind effect/weapon trail

- vsync and fpscap control

- Minimum damage for Snapshots

- Rebinds (reel, gas burst, titan)

- Private messaging

- Room control (time, max players)

Commands : can be seen at this post : http://rafly-yusanx.blogspot.com/2015/03/rc-mod-commands.html

TITAN MOVES:
Keybinds are set in the GUI.

Grab forward - grab in front, left or right depending on camera

Grab back - grab backwards, left or right depending on camera

Grab Nape - grab nape area, left or right depending on camera

Slap - use punk slap, left or right depending on camera

Cover nape - protect nape for 1.8-2.5 seconds, costs 75 stamina

Bite - bite left, forward, or right depending on camera

GAME MODES:

Titan explode mode: Titans explode upon death, killing all players within specified radius.

Human vs Human bomb mode - All clients running RC mod will have bombs as special ability. Kill every other human to win. Each kill nets one point, last man standing gets 5 points. Every client must be running RC mod to use bombs. May need to rechoose/respawn to gain bomb ability. Bombs might lag if there are too many titans; use /mode pt 1 to reduce the # of titans.

Team Mode - sorting mechanism courtesy of Innti Player names are colored based on team, and teammates cannot kill one another in bomb mode. Nosort - allows players to choose teams at the cost of one death. size - moves players around to balance teams based on size skill - moves players around to balance teams based on skill (haven't really tested this) If used with bomb mode, the last team standing wins. Unmodded clients are automatically placed under "individuals"

Point Mode - first to x points wins. If used with bomb mode, endless respawn is turned on. If used with team mode, the team points are used to determine winner.

Health Mode - sets total damage needed to kill a titan.

Damage Mode - sets minimum damage needed to kill a titan. Does not apply to crawlers.

Titan mode - spawns x titans per round instead of default.

Titan size mode - changes titan sizes to custom sizes. 1 to 4 are typical titan sizes, 4 is female default and 20 is colossal default. Size changes outside of normal ranges are only visible to people running the mod.

Titan spawn mode - changes titan spawn rate.

Custom pvp mode - changes AHSS/Blade PVP teams based on settings. If team mode, pvp will sync with cyan/magenta teams. If FFA mode, all players will be able to kill one another. Like bomb mode, endless respawn will be enabled with point mode. Does NOT override the map's pvp policy (will not allow killing on Forest III, Trost, etc), and does not override /friendly.

Infection mode - Meant for Forest I or City I pvp. X players are chosen to be a titan at the beginning of each round. Killing a player will make them respawn as a titan. Unmodded clients can still be chosen as a titan at the beginning of the round, but only modded will be able to respawn as a titan after dying.

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